Continued Reading: A Few Subgenres
Rich Paul Cooper
Below you’ll find just a few subgenres of fantasy literature. Between most, there is significant overlap (they are, after all, the same genre), so some of the distinctions appear to be more semantic than descriptive. Some of these subgenres are written in the fantastic mode (disturb reality) while other subgenres are written in the virtual mode (create reality).
High Fantasy
High fantasy is often synonymous with epic fantasy. The difference between the two might merely be a matter of scale. Both deal with momentous historical events, usually war, that bring about drastic changes to the social order of the world. These worlds are high or epic because there usually is some allegorical value to the stories; that is, this subgenre is at the heart of mythopoesis. It strives to create new myths from old materials. Tolkien is emblematic here. Many portal fantasies are also works of high fantasy though portal fantasies are also a type of pocket universe.
A Few High Fantasies
- J.R.R. Tolkien, The Lord of the Rings, 1954-1955
- C.S. Lewis, The Chronicles of Narnia, 1950-1956
- Mervyn Peake, The Gormenghast Trilogy, 1946-1959
- Terry Brooks, The Sword of Shannara Trilogy, 1977-1985
- Ron Howard, Willow, 1988, film
- Philip Pullman, His Dark Materials Trilogy, 1995-2000
- Anne McCaffery, The Dragonriders of Pern, 1967-2002
- Matthew Vaughn, Stardust, 2007, film
- Jeff Vandermeer, The Ambergris Trilogy, 2001-2009
- Steven Erikson, Malazan Book of the Fallen, 1999-2011
- Robert Jordan and Brandon Sanderson, The Wheel of Time, 1990-2013
- N.K. Jemisin, The Broken Earth Trilogy, 2015-2017
- Ursula K. Le Guin, The Earthsea Cycle, 1964-2018
- George R.R. Martin, A Song of Ice and Fire, 1996-
- Tomi Adeyemi, Legacy of Orïsha, 2018-
- Rebecca Roanhorse, Between Earth and Sky, 2020-
Sword and Sorcery
Sword and Sorcery is very similar to high fantasy in terms of its specifically martial content. Battles are waged, opponents bested, monsters defeated. But rather than focus on the unfolding events of the empire, sword and sorcery focuses on the adventures of a single hero. In this sense, we might call it a type of heroic fantasy, or one that consciously employs the structure of the hero’s journey. The emblematic figure here is Conan the Barbarian, whose serialized adventures were among some of the first comic books.
A Few Sword and Sorcery Works
- Robert E. Howard, Conan the Barbarian, first appearance 1932
- Michael Moorcock, Elric of Melniboné, first appearance 1961
- Roy Thomas and Barry Windsor-Smith, Red Sonja, first appearance 1973
- Joanna Russ, The Adventures of Alyx, 1976
- Mercedes Lackey, The Oathbound, 1988
- Samuel Delany, Return to Nevérÿon, 1979-1987
- Fritz Leiber, Fafhrd and the Gray Mouser, 1939-1998
- C.J. Cherryh, The Complete Morgaine, 2015
- Joe Abercrombie, The First Law series, 2006-2016
Pocket Universes
Pocket universes usually operate in the fantastic mode, beginning from an assumed baseline empirical reality before introducing a realm within reality but separate from reality. Within this realm that is part of but separate from reality, the pocket universe obeys its own rules, taking on a virtual character to varying degrees depending upon the text. Often, pocket universes are constructed with the same painstaking intensity many fantasy authors devoted to full-fledged virtual worlds. Any fiction where the realm of the Faeries is portrayed as a pocket within reality could be said to be an example of a pocket universe. Many pocket universes employ the trope of the multiverse, suggesting that with no original universe the concept of a ‘pocket’ is muddied. In fantasy literature, some form of Fairyland is often presented as a pocket universe within reality.
A Few Pocket Universes
- Lewis Carrol, Alice in Wonderland, 1865
- J.M. Barrie, The Little White Bird, 1902
- C.S. Lewis, The Chronicles of Narnia, 1950-1956
- Ridley Scott, Legend, 1985, film
- J.J. Abrams, Lost, 2004-2010
- Jeff Vandermeer, Southern Reach Trilogy, 2014
- Alex Garland, Annihilation, 2018, film
- John Griffon, From, 2022, TV series
Urban Fantasy
Urban fantasy is sometimes called modern fantasy. Both involve modern urban settings; since they rely on a baseline sense of reality to produce estrangement, they could be said to operate in the fantastic mode. In some ways, this is a contradictory subgenre because it denies the consolation of escape from the modern world that Tolkien so valued. Whatever the case, this subgenre shows that the Enlightenment failed to erase the fairies even from its urban strongholds.
A Few Urban Fantasies
- Charlaine Harris, The Southern Vampire Mysteries, 2001-2013
- Diana Wynne Jones, Fire and Hemlock, 1984
- Mike Mignola, Hellboy, first appearance 1993
- Neil Gaiman, Neverwhere, 1996
- China Miéville, The City and the City, 2009
- Seanan McGuire, InCryptid series, 2012-2022
- Mishell Baker, The Arcadia Project, 2016-2018
- Ben Aaronvitch, Rivers of London series, 2011-2022
- Jim Butcher, The Dresden Files, 2000-
RPGs
Role-playing games in general are any kind of game where the audience becomes part of the story by playing out a character. Fantasy RPGs vary wildly, just as wildly as fantasy itself. Some, such as Vampire the Masquerade, rely on modern and urban settings, while others, such as Dungeons & Dragons, rely on idealized medieval pasts. RPGs take several forms: table-top games, video games, and literary RPGs, fantasy campaigns adapted to novel form or, alternatively, novels modeled on RPGs. China Miéville’s Perdido Street Station (2000) is an example of the latter.
A Few RPGs
- Gary Gygax, Dungeons & Dragons, debut 1974
- White Wolf Publishing, Vampire the Masquerade, debut 1991
- Blizzard Entertainment, World of Warcraft, debut 2004
- Origin Systems and electronic Arts, Ultima, 1981-2013
- Sierra Entertainment, King’s Quest, 1980-2016
- Capcom, Breath of Fire, 1993-2016
- Square Enix, Dragon Quest, 1986-2021
- Square Enix, Final Fantasy, 1987-2022
Attribution: Cooper, R. Paul. “Continued Reading: A Few Subgenres.” In Marvels and Wonders: Reading, Researching, and Writing about SF/F. 1st Edition. Edited by R. Paul Cooper, Claire Carly-Miles, Kalani Pattison, Jeremy Brett, Melissa McCoul, and James Francis, Jr. College Station: Texas A&M University, 2022. Licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
A genre of fantasy in the virtual mode that is usually preoccupied with pseudo-medieval imagery, world-building, and myth-making.
A type of high fantasy usually concerned with world-changing events.
A fantasy that uses a portal to travel to the secondary world.
A universe within a universe.
Rather than focus on the unfolding events of the empire, sword and sorcery focuses on the adventures of a single hero.
Nearly synonymous with high fantasy, but focus is on the hero.
The idea of multiple overlapping universes.
Fantasy works with an urban setting.
Fantasy set in the modern world (or one like it).
RPGs turned into novels, or novels written in the style of an RPG.